AoeStats
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Black Forest

503853358Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 3m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bengalis · United Kingdom
1057
+18
🇵🇱 Byzantines · Poland
1055
+18
🇹🇷 Britons · Türkiye
1043
+18
🇿🇦 Persians · South Africa
1036
+19
🇸🇦 Celts · Saudi Arabia
1164
-21
🇨🇳 Koreans · China
1096
-18
🇹🇼 Persians · Taiwan
1074
-17
🇺🇸 Britons · United States
1039
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 206 — — —
39 145 — — —
34 125 — — —
28 105 — — —
25 94 — — —
21 77 — — —
20 74 — — —
15 57 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 273 50 0 973 779
550 60 50 0 660 597
450 100 0 0 550 460
300 150 0 0 450 357
300 84 0 0 384 365
250 54 50 0 354 186
150 154 0 0 304 201
200 25 0 0 225 284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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