AoeStats
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Arabia

503847497Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 45m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
1143
+13
🇦🇷 Maya · Argentina
1103
+15
🇻🇳 Magyars · Vietnam
1080
+16
🇵🇪 Saracens · Peru
1100
-16
🇹🇼 Huns · Taiwan
1089
-15
🇹🇷 Ethiopians · Türkiye
1067
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,250 8:39 20:59 34:46 ⚔ Archer Rush
38 1,745 9:15 19:17 36:54 ⚔ Scout Rush
31 1,402 10:59 17:54 — ⚔ Archers into Skirms
29 1,334 10:18 21:01 36:44 ⛏ Fast Castle
21 942 12:08 19:38 41:41 ⚔ Archer Rush
13 583 11:47 18:19 36:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,640 15,936 10,635 2,150 45,361 48,397
18,655 10,269 9,205 2,050 40,179 44,915
15,095 13,687 8,345 1,600 38,727 47,675
8,800 11,165 8,385 1,600 29,950 33,086
13,250 5,940 6,425 2,055 27,670 31,604
6,855 7,419 2,720 850 17,844 18,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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