AoeStats
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Arena

508033054Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 49m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
1212
+14
🇬🇧 Chinese · United Kingdom
1161
+16
🇮🇹 Britons · Italy
1159
+16
🇺🇸 Magyars · United States
1155
+16
🇺🇸 Khmer · United States
1196
-18
🇦🇷 Dravidians · Argentina
1175
-16
🇨🇱 Japanese · Chile
1173
-16
🇦🇷 Mongols · Argentina
1073
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,450 10:07 14:46 28:29 ⛏ Fast Castle
27 1,347 9:57 14:01 35:25 ⛏ Fast Castle
25 1,222 11:50 16:18 31:20 ⛏ Fast Castle
24 1,159 11:27 15:45 38:40 ⛏ Fast Castle
21 1,035 11:03 14:37 43:16 ⛏ Fast Castle
18 904 11:22 15:54 28:44 ⛏ Fast Castle
17 832 10:20 14:39 31:08 ⛏ Fast Castle
14 708 11:56 21:02 40:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,090 15,685 19,355 3,650 64,780 71,484
28,960 23,510 8,595 1,225 62,290 64,504
26,550 11,105 14,575 5,115 57,345 64,099
19,195 20,600 12,010 2,405 54,210 77,274
12,775 19,360 13,640 2,900 48,675 59,254
21,275 13,740 8,145 1,505 44,665 48,084
18,330 14,135 8,230 2,250 42,945 52,840
18,000 11,910 7,630 1,610 39,150 41,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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