AoeStats
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Nomad

508775434Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 35m 1s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
1784
+4
🇺🇸 Wu · United States
1639
+9
🇨🇦 Mapuche · Canada
1486
-7
🇨🇦 Armenians · Canada
1439
-6
Player eAPM Actions Feudal Castle Imperial Opening
43 1,497 11:10 19:43 31:42 ⛏ Fish Boom into Galleys FC
40 1,397 12:13 17:06 33:39 ⛏ Fish Boom FC
37 1,281 13:10 16:59 — ⛏ Fish Boom into Fire Galleys FC
34 1,181 13:44 17:31 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,275 13,675 4,940 1,600 29,490 31,595
10,735 9,115 5,165 2,160 27,175 30,069
9,380 9,950 3,040 1,700 24,070 25,557
8,780 11,063 1,360 1,745 22,948 23,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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