AoeStats
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Fortress

508770142Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 43m 23s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
1473
+13
🇨🇦 Saracens · Canada
1425
+14
🇨🇳 Franks · China
1406
-14
🇺🇸 Malians · United States
1385
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 2,833 9:11 12:57 29:40 ⛏ Fast Castle
39 1,680 7:30 11:12 27:47 ⛏ Fast Castle
34 1,494 8:10 11:45 25:43 ⛏ Fast Castle
33 1,436 7:00 10:45 24:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,940 27,465 15,910 4,000 71,315 78,275
24,535 24,640 16,125 2,695 67,995 73,467
28,510 24,185 10,140 3,080 65,915 72,552
22,735 15,965 11,525 2,385 52,610 63,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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