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African Clearing

510676033Analyzed
4v4 RM · 2d ago on Oct 2, 2026· 88m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mapuche · Peru
1310
+12
🇵🇪 Mongols · Peru
1272
+13
🇵🇪 Spanish · Peru
1230
+15
🇵🇪 Ethiopians · Peru
1183
+17
🇺🇸 Mongols · United States
1290
-19
🇦🇷 Vikings · Argentina
1208
-14
🇨🇳 Koreans · China
1187
-13
🇺🇸 Britons · United States
1141
-11
Player eAPM Actions Feudal Castle Imperial Opening
77 6,837 14:06 23:25 50:27 ⚔ Skirms into Archers into Towers
56 4,935 13:32 33:28 44:20 ⚔ Archers into Skirms
49 4,376 16:18 24:29 41:12 ⚔ Archers into Skirms
48 4,283 13:47 21:49 45:32 ⚔ Archer Rush
46 4,064 13:41 17:36 36:46 ⛏ Fast Castle
44 3,858 14:19 20:02 44:35
29 2,602 15:25 21:28 43:29 ⛏ Fast Castle
25 2,245 13:11 20:31 32:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
80,165 70,427 4,465 2,560 157,617 167,984
49,075 59,072 17,875 3,325 129,347 146,263
35,640 50,982 28,920 10,505 126,047 150,639
34,685 48,508 26,795 5,930 115,918 127,434
59,590 27,436 18,640 1,600 107,266 147,661
25,935 57,946 17,055 4,660 105,596 113,377
20,700 32,271 17,075 7,510 77,556 94,252
22,805 28,063 12,290 2,750 65,908 68,309
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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