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African Clearing

510627277Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 38m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Georgians · United Kingdom
1319
+15
🇩🇪 Wei · Germany
1271
+17
🇨🇦 Japanese · Canada
1185
+20
🇩🇪 Vietnamese · Germany
1166
+21
🇹🇷 Mongols · Türkiye
1333
-20
🇩🇪 Khmer · Germany
1299
-19
🇨🇳 Japanese · China
1254
-17
🇵🇪 Vietnamese · Peru
1247
-17
Player eAPM Actions Feudal Castle Imperial Opening
62 2,418 13:55 17:48 — ⛏ Fast Castle
47 1,832 11:31 20:42 35:41 ⚔ Scout Rush
36 1,385 13:33 17:45 — ⛏ Fast Castle
33 1,263 13:00 25:55 — ⚔ M@A Rush
31 1,197 14:31 18:21 — ⛏ Fast Castle
29 1,130 11:35 18:34 38:42 ⚔ Scout Rush
25 974 13:01 20:17 — ⛏ Fast Castle
22 865 13:36 18:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,910 8,305 4,170 1,250 26,635 29,099
9,975 10,227 2,895 950 24,047 28,407
9,565 7,445 4,385 1,500 22,895 25,467
8,870 10,704 2,750 300 22,624 25,799
6,525 8,020 2,130 1,150 17,825 21,362
6,625 6,700 1,360 1,700 16,385 18,801
6,000 6,665 2,470 850 15,985 16,033
5,750 3,585 350 965 10,650 11,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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