AoeStats
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Arena

510235689Analyzed
3v3 RM · 4d ago on Sep 30, 2026· 60m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Muisca · Peru
1284
+14
🇵🇪 Persians · Peru
1236
+15
🇵🇪 Spanish · Peru
1231
+16
🇺🇸 Bohemians · United States
1272
-17
🇺🇸 Japanese · United States
1226
-15
🇺🇸 Malay · United States
1182
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,943 11:02 15:23 29:09 ⛏ Fast Castle
47 2,871 11:05 14:57 41:03 ⛏ Fast Castle
37 2,229 11:47 15:36 25:41 ⚔ FC into Archers
34 2,043 11:04 13:46 32:27 ⛏ Fast Castle
33 2,028 10:25 14:00 28:39 ⛏ Fast Castle
27 1,638 10:20 14:36 39:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,270 38,395 22,640 2,525 99,830 131,915
33,660 43,940 13,985 5,605 97,190 108,748
30,765 29,295 15,015 1,850 76,925 87,954
28,205 33,280 12,520 1,205 75,210 94,756
30,090 18,531 13,445 5,070 67,136 73,656
26,450 22,280 10,640 2,510 61,880 81,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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