AoeStats
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Four Lakes

507422378Analyzed
1v1 RM · 15d ago on Sep 18, 2026· 59m 13s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
482
+17
🇨🇴 Italians · Colombia
499
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 1,395 11:29 24:03 41:11 ⚔ Archer Rush
14 850 12:27 29:15 43:52 ⚔ Fish Boom into Archers into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
27,355 16,395 14,280 2,100 60,130 76,708
17,565 13,870 13,650 3,200 48,285 54,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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