AoeStats
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Black Forest

510295111Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 17m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Georgians · France
1683
+7
🇫🇷 Tupi · France
1576
+10
🇫🇷 Turks · France
1550
+11
🇫🇷 Ethiopians · France
1363
+18
🇬🇧 Slavs · United Kingdom
1459
-13
🇩🇪 Gurjaras · Germany
1442
-11
🇨🇳 Cumans · China
1427
-11
🇹🇼 Bengalis · Taiwan
1422
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 1,023 10:41 — — ⚔ M@A Rush
49 888 10:59 14:39 — ⛏ Fast Castle
46 831 9:30 — — ⚔ Scout Rush
35 634 9:25 — — ⚔ Archer Rush
34 616 12:40 17:00 — ⛏ Fast Castle
31 560 9:10 — — ⚔ M@A FC
28 501 9:16 15:40 — ⛏ Fast Castle
22 400 9:25 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,425 2,430 250 100 7,205 7,501
3,125 1,945 475 1,300 6,845 7,009
3,825 2,705 50 0 6,580 6,856
2,550 2,535 1,135 0 6,220 6,351
3,620 1,608 375 0 5,603 6,333
2,975 2,017 200 375 5,567 5,980
2,925 1,915 200 180 5,220 6,280
3,350 1,283 250 175 5,058 5,837
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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