AoeStats
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Arabian Desert

510089646Analyzed
1v1 RM · 4d ago on Sep 29, 2026· 70m 27s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1267
+18
🇨🇳 Celts · China
1310
-18
Player eAPM Actions Feudal Castle Imperial Opening
74 5,238 8:54 23:14 37:41 ⚔ Archers into Scouts
59 4,170 9:48 24:07 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
45,395 32,548 15,295 950 94,188 95,368
20,475 25,444 14,290 3,450 63,659 65,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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