AoeStats
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Lombardia

509865261Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 35m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
1697
+9
🇹🇼 Khitans · Taiwan
1664
+10
🇹🇼 Bulgarians · Taiwan
1598
+12
🇦🇺 Franks · Australia
1508
+16
🇫🇷 Armenians · France
1565
-13
🇭🇰 Huns · Hong Kong SAR China
1548
-13
🇪🇸 Koreans · Spain
1499
-11
🇨🇳 Burgundians · China
1479
-10
Player eAPM Actions Feudal Castle Imperial Opening
63 2,281 11:43 15:26 34:30 ⚔ Drush FC
57 2,047 9:11 21:13 35:54 ⚔ Scout Rush
49 1,773 9:06 20:33 — ⚔ Drush FC
42 1,515 10:15 25:31 — ⚔ Scout Rush
39 1,397 10:41 14:34 34:09 ⛏ Fast Castle
31 1,107 10:52 15:19 28:19 ⛏ Fast Castle
29 1,058 10:48 20:35 — ⚔ Archer Rush
24 873 11:27 15:58 30:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,305 12,724 12,320 1,600 46,949 49,323
12,225 18,330 6,145 3,550 40,250 43,621
13,690 11,119 5,255 2,250 32,314 34,574
14,550 12,017 3,910 1,185 31,662 34,733
12,705 8,602 2,810 200 24,317 26,799
8,700 11,173 3,185 905 23,963 27,914
8,940 6,849 2,500 850 19,139 24,452
10,625 6,671 800 200 18,296 18,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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