AoeStats
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Nomad

508824913Analyzed
4v4 RM · 10d ago on Sep 24, 2026· 23m 6s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Ethiopians · Czechia
1574
+13
🇨🇳 Celts · China
1530
+15
🇨🇳 Dravidians · China
1520
+15
🇨🇳 Gurjaras · China
1491
+16
🇭🇰 Khmer · Hong Kong SAR China
1593
-18
🇹🇼 Inca · Taiwan
1506
-15
🇨🇳 Saracens · China
1504
-15
🇨🇳 Tatars · China
1414
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 1,132 14:14 18:15 — ⛏ Fish Boom FC
46 1,064 12:20 19:56 — ⛏ Fish Boom FC
36 836 14:31 17:36 — ⛏ Fish Boom FC into Fire Galleys
36 826 12:24 20:37 — ⛏ Fish Boom into Galleys FC
33 754 12:51 18:58 — ⛏ Fish Boom FC
30 686 14:17 18:17 — ⛏ Fish Boom FC
29 673 13:39 19:28 — ⚔ Fish Boom into Towers FC
21 492 13:32 — — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
5,100 4,327 1,145 200 10,772 10,508
4,050 4,910 1,025 200 10,185 10,691
4,340 4,135 500 860 9,835 9,298
4,415 3,990 1,110 205 9,720 9,910
3,375 4,375 1,015 300 9,065 8,861
3,625 3,338 475 695 8,133 7,942
3,400 2,432 250 960 7,042 7,014
2,875 3,039 100 610 6,624 8,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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