AoeStats
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Lombardia

508821188Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 42m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
71 3,023 10:10 22:08 33:09 ⚔ Scout Rush
48 2,028 9:19 21:04 35:27 ⛏ Fast Castle
45 1,897 11:31 16:01 41:02 ⛏ Fast Castle
44 1,882 10:22 13:56 37:08 ⛏ Fast Castle
40 1,686 9:00 23:15 38:45 ⚔ Scout Rush
40 1,709 10:32 16:30 39:46 ⛏ Fast Castle
28 1,191 8:39 30:19 — ⚔ Scout Rush
26 1,116 9:36 22:14 33:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,195 17,595 7,835 3,000 56,625 58,582
14,900 27,077 8,470 1,440 51,887 54,788
23,580 15,898 9,745 860 50,083 52,379
23,255 12,404 8,570 1,150 45,379 47,605
19,675 9,018 11,760 3,690 44,143 49,120
19,090 12,791 9,860 1,550 43,291 46,557
17,240 9,792 7,770 850 35,652 38,380
5,235 3,944 500 200 9,879 10,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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