AoeStats
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Pilgrims

508408567Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 36m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
56 2,056 11:04 15:26 31:17 ⛏ Fish Boom FC
46 1,696 11:05 15:25 32:54 ⛏ Fish Boom FC
43 1,564 9:59 21:07 — ⛏ Fish Boom FC
39 1,432 12:00 23:22 — ⚔ Fish Boom into Towers FC
31 1,133 11:16 19:44 — ⛏ Fish Boom into Galleys FC
25 923 12:06 17:11 35:39 ⛏ Fish Boom FC
24 869 20:13 26:45 — ⛏ Fish Boom FC
20 723 12:52 17:17 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,845 9,138 6,025 3,655 34,663 36,051
14,020 10,845 6,850 1,700 33,415 33,378
9,900 8,071 2,775 2,000 22,746 23,283
7,800 10,605 2,420 1,050 21,875 26,001
8,305 10,170 890 1,495 20,860 21,111
7,050 9,618 1,905 950 19,523 21,339
5,775 5,290 1,795 865 13,725 14,093
5,525 7,213 350 600 13,688 17,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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