AoeStats
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Fortress

508393542Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 58m 1s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1609
+14
🇵🇰 Spanish · Pakistan
1607
+14
🇨🇳 Persians · China
1539
+17
🇳🇴 Khmer · Norway
1436
+21
🇹🇼 Bohemians · Taiwan
1594
-18
🇨🇳 Poles · China
1567
-17
🇭🇰 Chinese · Hong Kong SAR China
1554
-16
🇹🇼 Koreans · Taiwan
1532
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 3,851 7:38 11:32 25:49 ⛏ Fast Castle
61 3,567 7:38 11:59 30:34 ⛏ Fast Castle
53 3,048 8:47 12:21 22:59 ⛏ Fast Castle
45 2,618 7:10 12:44 34:11 ⛏ Fast Castle
45 2,617 7:59 11:25 23:59 ⛏ Fast Castle
44 2,568 7:30 11:22 25:21 ⛏ Fast Castle
33 1,922 8:22 11:32 28:33 ⛏ Fast Castle
29 1,657 7:21 11:18 24:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
87,960 42,660 50,490 3,930 185,040 189,019
89,620 27,395 21,135 2,865 141,015 150,853
50,620 19,685 35,245 5,225 110,775 117,263
40,890 31,668 32,350 2,525 107,433 115,598
33,045 35,580 16,605 710 85,940 109,654
22,380 27,908 22,065 5,280 77,633 85,854
18,305 30,595 20,795 4,700 74,395 96,179
24,320 35,545 8,935 3,730 72,530 77,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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