AoeStats
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Nomad

508211558Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 51m 57s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1571
+12
🇨🇳 Sicilians · China
1496
+15
🇨🇳 Lithuanians · China
1428
+18
🇨🇳 Byzantines · China
1398
+19
🇧🇷 Ethiopians · Brazil
1499
-17
🇹🇷 Khmer · Türkiye
1494
-17
🇨🇳 Bulgarians · China
1457
-15
🇺🇸 Malians · United States
1455
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 3,287 14:34 18:13 44:12 ⛏ Fish Boom FC into Fire Galleys
48 2,499 15:34 19:16 — ⛏ Fish Boom FC
44 2,261 14:40 19:57 31:49 ⛏ Fish Boom FC
42 2,160 16:35 20:00 31:11 ⛏ Fish Boom FC
41 2,136 14:29 22:07 50:24 ⛏ Fish Boom
36 1,876 13:19 16:55 32:56 ⛏ Fish Boom FC
35 1,811 14:01 21:07 37:25 ⛏ Fish Boom into Galleys FC
23 1,195 14:56 19:28 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,190 14,295 17,820 4,550 69,855 76,008
21,690 23,501 11,440 4,030 60,661 63,100
23,605 21,389 7,055 2,250 54,299 55,417
17,190 19,703 12,930 3,575 53,398 55,274
17,750 20,628 9,140 1,670 49,188 53,901
15,695 14,775 5,730 4,045 40,245 42,693
13,975 12,610 5,610 925 33,120 33,900
12,580 9,503 4,130 1,410 27,623 30,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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