AoeStats
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Black Forest

508194661Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 49m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1498
+15
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1464
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1505
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Player eAPM Actions Feudal Castle Imperial Opening
49 2,401 10:23 15:06 27:52 ⛏ Fast Castle
45 2,197 10:53 15:32 30:03 ⛏ Fast Castle
41 2,033 10:50 14:40 30:12 ⛏ Fast Castle
36 1,747 9:55 23:58 27:13 ⚔ M@A into Archers into Fast Imp
35 1,738 12:27 25:51 36:21 ⚔ Archer Rush
35 1,713 10:40 23:52 30:39 ⚔ M@A into Towers FC into Fast Imp
31 1,518 10:49 14:23 32:43 ⛏ Fast Castle
27 1,329 11:48 18:40 33:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,325 17,025 32,860 850 92,060 99,852
27,950 23,990 16,970 2,900 71,810 82,599
28,900 23,282 12,085 2,595 66,862 68,169
21,015 21,733 13,555 4,160 60,463 63,009
24,910 17,098 17,385 970 60,363 71,651
22,005 17,786 14,460 1,600 55,851 59,966
14,600 20,015 14,175 4,725 53,515 56,040
16,550 16,479 6,780 2,200 42,009 41,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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