AoeStats
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Arena

508193927Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 6m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Malay · Belgium
1605
+11
🇮🇳 Khmer · India
1456
+17
🇬🇧 Hindustanis · United Kingdom
1415
+19
🇻🇳 Vietnamese · Vietnam
1394
+21
🇹🇷 Wu · Türkiye
1523
-18
1516
-18
🇨🇳 Celts · China
1481
-17
🇨🇳 Wei · China
1434
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 367 — — —
55 332 — — —
47 282 — — —
36 218 — — —
6 35 — — —
6 34 — — —
4 27 — — —
1 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 275 0 0 1,275 1,352
950 275 0 0 1,225 1,217
1,050 175 0 0 1,225 1,310
650 350 0 0 1,000 886
0 0 0 0 0 401
0 0 0 0 0 387
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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