AoeStats
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Lombardia

508187088Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 46m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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🇨🇳 Vietnamese · China
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🇨🇳 Persians · China
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Player eAPM Actions Feudal Castle Imperial Opening
72 3,340 8:05 19:45 33:46 ⚔ Scout Rush
49 2,279 7:46 19:53 32:01 ⛏ Fast Castle
46 2,138 11:14 16:42 35:38 ⛏ Fast Castle
45 2,086 10:45 15:51 34:49 ⛏ Fast Castle
43 1,981 9:21 21:26 42:11 ⚔ Scout Rush
42 1,952 9:03 19:37 39:21
42 1,952 10:56 15:03 39:05 ⛏ Fast Castle
25 1,139 9:55 23:47 39:37

Resources

Player Food Wood Gold Stone Spent Collected
33,850 16,628 13,025 2,910 66,413 66,490
23,120 16,441 14,925 1,600 56,086 58,717
19,080 21,342 8,090 1,740 50,252 58,321
13,925 14,265 11,135 6,005 45,330 54,982
14,735 17,205 9,645 1,620 43,205 48,874
20,940 13,409 6,390 1,880 42,619 43,621
19,500 12,597 5,565 1,340 39,002 46,053
12,200 11,302 7,065 3,465 34,032 34,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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