AoeStats
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Nomad

507963646Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 42m 39s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1477
+13
🇨🇳 Persians · China
1379
+17
🇨🇳 Spanish · China
1375
+18
🇮🇹 Wu · Italy
1367
+18
1438
-17
🇻🇳 Vikings · Vietnam
1427
-17
🇯🇵 Spanish · Japan
1412
-17
🇨🇳 Persians · China
1378
-15
Player eAPM Actions Feudal Castle Imperial Opening
80 3,394 13:21 18:52 — ⛏ Fast Castle
43 1,828 13:48 17:48 — ⛏ Fish Boom FC
37 1,597 12:23 16:04 34:56 ⛏ Fish Boom FC
34 1,457 15:04 20:25 35:42 ⛏ Fish Boom FC
31 1,324 13:42 18:22 39:55 ⛏ Fish Boom FC
26 1,096 15:10 19:52 39:13 ⛏ Fish Boom FC
25 1,052 12:31 20:44 36:31 ⛏ Fish Boom into Fire Galleys FC
16 662 13:38 18:00 42:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,435 13,930 12,445 2,820 51,630 53,193
15,400 19,195 10,620 3,100 48,315 58,182
16,670 17,190 7,665 1,900 43,425 54,467
18,190 12,582 8,195 4,300 43,267 48,282
14,910 12,609 4,420 2,525 34,464 35,827
8,890 9,923 3,835 500 23,148 23,948
11,105 7,295 2,370 1,900 22,670 26,544
7,950 5,741 3,225 1,410 18,326 20,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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