AoeStats
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Lombardia

507960829Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 15m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1571
+10
🇫🇷 Khmer · France
1526
+12
🇩🇪 Magyars · Germany
1511
+13
🇫🇷 Saracens · France
1360
+19
🇨🇳 Franks · China
1493
-16
🇬🇷 Bohemians · Greece
1445
-14
🇯🇵 Huns · Japan
1425
-13
🇨🇭 Mongols · Switzerland
1382
-11
Player eAPM Actions Feudal Castle Imperial Opening
81 1,289 11:22 — —
62 981 8:57 — — ⚔ Scout Rush
49 769 8:21 — — ⚔ Archer Rush
38 609 8:54 — — ⚔ Scout Rush
34 532 10:38 15:39 — ⛏ Fast Castle
30 472 9:23 — — ⚔ Archer Rush
23 368 10:54 15:41 — ⛏ Fast Castle
16 254 10:54 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,200 2,469 1,225 0 5,894 6,147
3,750 1,415 250 0 5,415 5,947
3,670 1,350 50 0 5,070 5,283
3,310 1,650 90 0 5,050 5,201
2,150 1,775 905 0 4,830 5,207
2,700 1,324 250 100 4,374 5,291
2,375 1,796 50 35 4,256 5,057
2,150 1,072 50 215 3,487 4,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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