AoeStats
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MegaRandom

507948123Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 67m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1480
+13
🇦🇺 Burgundians · Australia
1453
+14
🇨🇳 Saracens · China
1382
+17
🇨🇳 Huns · China
1377
+16
🇹🇷 Turks · Türkiye
1426
-16
1412
-15
🇹🇷 Franks · Türkiye
1407
-15
🇫🇮 Mongols · Finland
1383
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 4,078 15:18 19:26 45:04 ⛏ Fast Castle
46 3,146 13:00 18:43 39:36 ⛏ Fish Boom FC
45 3,028 13:41 19:32 66:55 ⛏ Fish Boom FC
43 2,892 13:43 22:59 36:55 ⛏ Fish Boom FC
42 2,883 14:55 19:43 54:48 ⛏ Fish Boom FC
38 2,567 14:05 18:43 40:07 ⛏ Fish Boom FC
28 1,876 15:49 19:56 35:43 ⛏ Fish Boom FC
20 1,368 15:23 26:11 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
45,070 45,600 19,610 5,690 115,970 117,946
59,660 39,345 13,785 3,100 115,890 120,297
31,600 41,647 31,405 4,150 108,802 145,189
30,105 38,006 21,735 6,150 95,996 119,226
37,605 23,867 13,075 3,550 78,097 81,611
26,850 20,663 15,150 8,445 71,108 78,936
22,895 25,510 9,105 2,710 60,220 67,292
5,535 7,971 1,555 1,785 16,846 19,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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