AoeStats
← 739697286

Nomad

507921813Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 42m 56s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1790
+5
🇨🇳 Maya · China
1776
+6
🇦🇺 Koreans · Australia
1523
+13
🇦🇷 Vietnamese · Argentina
1426
+17
🇫🇮 Turks · Finland
1547
-13
🇨🇳 Persians · China
1490
-10
🇹🇼 Berbers · Taiwan
1467
-9
🇦🇷 Dravidians · Argentina
1456
-9
Player eAPM Actions Feudal Castle Imperial Opening
57 2,449 13:45 17:15 33:45 ⛏ Fish Boom FC
55 2,375 12:52 17:19 40:55 ⛏ Fish Boom FC
55 2,376 13:09 31:20 — ⚔ Fish Boom into Towers FC
50 2,129 14:20 18:22 38:51 ⛏ Fish Boom FC
47 2,019 14:45 20:08 31:24 ⛏ Fish Boom into Fire Galleys FC
45 1,916 13:43 17:25 33:42 ⛏ Fish Boom FC
44 1,906 12:44 22:37 39:14 ⛏ Fish Boom FC
44 1,891 13:09 16:44 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,105 13,211 13,215 2,455 50,986 53,055
13,800 17,402 8,970 3,775 43,947 49,452
15,595 16,948 7,620 1,895 42,058 44,589
12,675 17,118 5,245 4,770 39,808 44,837
14,965 9,555 9,135 2,305 35,960 36,868
11,710 15,170 4,105 1,050 32,035 36,042
12,625 12,028 3,350 2,415 30,418 32,857
5,725 11,475 2,480 1,655 21,335 22,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.