AoeStats
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Arena

507918761Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 37m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1485
+13
🇨🇳 Britons · China
1476
+14
🇭🇰 Turks · Hong Kong SAR China
1472
+14
🇭🇰 Burgundians · Hong Kong SAR China
1381
+18
🇹🇼 Slavs · Taiwan
1484
-17
🇨🇳 Italians · China
1413
-14
🇨🇳 Huns · China
1409
-14
🇹🇼 Bohemians · Taiwan
1403
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,598 11:29 15:41 31:44 ⛏ Fast Castle
40 1,491 10:41 14:15 28:14 ⛏ Fast Castle
38 1,425 12:18 15:45 28:49 ⛏ Fast Castle
37 1,370 9:54 15:23 33:48 ⛏ Fast Castle
31 1,165 10:58 14:37 23:09 ⛏ Fast Castle
29 1,097 10:50 14:26 28:59 ⛏ Fast Castle
29 1,062 11:03 15:32 21:26 ◆ FC into Fast Imp
22 808 12:58 17:30 22:00 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
24,450 11,221 14,465 1,600 51,736 52,896
21,600 17,755 6,715 1,600 47,670 51,602
18,340 10,495 10,645 300 39,780 40,948
15,275 14,435 8,095 1,495 39,300 40,274
13,090 8,640 4,090 1,050 26,870 27,479
8,675 7,345 6,590 750 23,360 23,663
6,825 8,080 7,275 0 22,180 22,994
6,155 4,640 3,015 5 13,815 15,732
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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