AoeStats
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Oasis

507727028Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 5m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇴 Italians · Macao SAR China
1466
+14
🇨🇭 Huns · Switzerland
1442
+15
🇹🇼 Slavs · Taiwan
1434
+16
🇨🇳 Britons · China
1433
+16
🇨🇱 Spanish · Chile
1482
-17
🇫🇷 Britons · France
1456
-16
🇧🇷 Malay · Brazil
1386
-14
🇬🇧 Slavs · United Kingdom
1386
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 368 — — —
62 353 — — —
52 294 — — —
47 268 — — —
36 207 — — —
30 169 — — —
28 161 — — —
20 113 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 125 50 0 1,275 1,265
850 150 0 0 1,000 879
950 0 50 0 1,000 1,311
750 225 0 0 975 1,019
750 158 50 0 958 992
550 225 50 0 825 747
500 250 0 0 750 680
600 100 0 0 700 817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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