AoeStats
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Arena

507514443Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 21m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1497
+14
🇩🇪 Vietnamese · Germany
1443
+16
🇲🇩 Italians · Moldova
1425
+17
🇪🇸 Celts · Spain
1361
+19
🇹🇼 Lithuanians · Taiwan
1453
-17
🇨🇳 Celts · China
1450
-17
🇨🇦 Chinese · Canada
1426
-16
🇲🇽 Malians · Mexico
1419
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 1,092 10:44 — — ⚔ Scout Rush
41 868 10:42 15:10 — ⛏ Fast Castle
38 809 11:23 15:06 — ⛏ Fast Castle
35 734 10:10 13:38 — ⛏ Fast Castle
31 667 10:23 14:24 — ⛏ Fast Castle
31 654 11:06 15:08 — ⛏ Fast Castle
29 605 10:28 14:20 — ⛏ Fast Castle
29 613 9:56 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,375 4,293 1,240 200 11,108 11,602
5,300 4,500 500 200 10,500 10,632
4,875 4,515 400 200 9,990 10,034
5,775 3,390 350 125 9,640 9,949
4,525 4,500 325 200 9,550 10,122
4,125 3,698 200 850 8,873 9,629
4,385 3,220 200 200 8,005 9,034
2,995 2,664 100 755 6,514 7,870
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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