AoeStats
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Lombardia

507471722Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 45m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Maya · Taiwan
1481
+11
🇹🇷 Franks · Türkiye
1479
+11
🇨🇳 Persians · China
1437
+13
1427
+13
🇨🇳 Ethiopians · China
1415
-14
🇩🇪 Jurchens · Germany
1409
-14
🇹🇼 Huns · Taiwan
1367
-12
🇰🇷 Gurjaras · South Korea
1266
-8
Player eAPM Actions Feudal Castle Imperial Opening
54 2,447 9:54 24:15 42:07 ⚔ Scout Rush
47 2,135 9:20 22:28 36:28 ⚔ Scout Rush
41 1,867 10:22 16:20 37:17 ⛏ Fast Castle
38 1,724 9:26 22:11 39:04 ⚔ Scout Rush
37 1,672 9:19 25:47 36:43 ⚔ Archer Rush
33 1,515 9:16 20:12 — ⚔ Scout Rush
30 1,355 10:04 15:41 36:35 ⚔ Archer Rush
17 748 9:15 21:15 42:13 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,405 14,526 11,375 200 61,506 65,145
27,470 14,414 11,600 1,560 55,044 58,257
22,190 9,231 14,945 1,500 47,866 49,776
13,020 15,830 14,050 1,535 44,435 50,330
14,925 16,486 9,100 2,920 43,431 47,486
13,500 12,316 7,695 2,185 35,696 42,306
18,240 5,590 7,945 2,700 34,475 35,713
16,505 9,944 3,875 135 30,459 32,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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