AoeStats
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MegaRandom

507467461Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 34m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1472
+12
🇳🇱 Vietnamese · Netherlands
1429
+14
🇨🇳 Persians · China
1423
+14
🇹🇼 Huns · Taiwan
1422
+14
🇩🇪 Ethiopians · Germany
1458
-17
🇩🇪 Mongols · Germany
1369
-13
🇩🇪 Franks · Germany
1368
-13
🇩🇪 Wu · Germany
1319
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 2,030 7:54 23:49 — ⚔ Scout Rush
56 1,933 8:01 22:38 — ⚔ Archer Rush
44 1,539 8:36 26:10 — ⚔ Archers into Skirms
44 1,515 11:23 22:22 — ⚔ Fish Boom into Archers
43 1,496 8:11 20:17 — ⚔ Scout Rush
39 1,364 8:22 23:16 — ⚔ Scout Rush
33 1,136 8:49 18:46 — ⚔ Archer Rush
21 734 9:54 15:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,910 7,630 6,000 1,050 29,590 31,187
17,330 7,460 4,345 0 29,135 29,583
8,455 9,616 4,030 1,500 23,601 27,505
8,145 9,319 5,140 200 22,804 24,087
6,730 8,986 1,395 450 17,561 19,004
7,485 5,848 2,765 1,400 17,498 20,418
8,245 4,189 1,380 1,075 14,889 15,351
7,365 3,530 1,825 470 13,190 13,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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