AoeStats
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Arena

507430017Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 39m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
1412
+11
🇨🇳 Italians · China
1366
+12
🇹🇼 Persians · Taiwan
1363
+12
🇯🇵 Burgundians · Japan
1288
+15
🇲🇽 Bohemians · Mexico
1359
-15
🇲🇽 Mongols · Mexico
1356
-15
🇲🇽 Khitans · Mexico
1245
-11
🇲🇽 Dravidians · Mexico
1173
-9
Player eAPM Actions Feudal Castle Imperial Opening
60 2,395 11:00 20:43 — ⚔ M@A FC
51 2,045 11:28 15:10 — ⛏ Fast Castle
45 1,772 11:16 15:06 29:04 ⛏ Fast Castle
43 1,711 10:56 15:41 30:13 ⛏ Fast Castle
34 1,372 8:11 20:39 34:15 ⚔ Towers FC
29 1,155 10:32 14:38 28:41 ⛏ Fast Castle
20 792 10:42 14:41 32:00 ⛏ Fast Castle
12 459 11:25 16:01 33:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,595 18,326 13,975 3,110 56,006 61,812
21,120 17,225 7,735 2,360 48,440 61,845
19,305 11,545 8,660 2,450 41,960 60,950
17,335 12,623 6,375 2,140 38,473 45,495
14,590 18,225 4,040 850 37,705 44,326
15,435 14,895 5,155 955 36,440 41,066
8,480 7,700 2,710 850 19,740 22,580
5,850 6,434 3,645 855 16,784 19,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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