AoeStats
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Arena

507200256Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 14m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
1523
+15
🇨🇴 Saracens · Colombia
1486
+17
🇺🇸 Cumans · United States
1463
+18
🇺🇸 Armenians · United States
1398
+19
🇹🇼 Britons · Taiwan
1538
-19
🇮🇳 Bengalis · India
1520
-18
🇨🇳 Bohemians · China
1475
-16
🇨🇳 Celts · China
1474
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 693 10:58 — — ⛏ Fast Castle
34 495 10:58 — — ⛏ Fast Castle
31 449 9:39 — —
29 419 13:15 — — ⛏ Fast Castle
28 401 9:36 — — ⚔ M@A Rush
27 393 9:50 14:18 — ⛏ Fast Castle
22 315 11:21 — — ⛏ Fast Castle
22 315 10:59 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,925 1,305 200 0 5,430 6,199
3,175 1,175 250 0 4,600 5,146
1,900 2,120 575 0 4,595 5,051
2,975 1,330 200 0 4,505 6,162
2,825 1,270 200 0 4,295 5,164
2,390 1,320 290 125 4,125 4,175
2,550 1,281 200 0 4,031 4,906
2,550 1,065 250 0 3,865 5,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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