AoeStats
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Arabia

507194247Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 50m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
73 3,707 11:46 26:39 47:17 ⚔ Archer Rush
68 3,464 9:06 23:41 34:22 ⚔ Archers into Skirms
59 2,987 9:48 22:17 45:49 ⚔ Scout Rush
51 2,577 9:39 26:36 — ⚔ Archers into Skirms
48 2,416 9:28 23:50 45:36 ⚔ Archer Rush
43 2,192 8:47 25:31 39:45 ⚔ Scout Rush
37 1,879 9:34 24:21 37:05 ⚔ Scout Rush
35 1,766 9:40 27:07 43:36 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,495 12,524 13,995 2,045 54,059 55,898
28,105 9,138 16,250 100 53,593 56,023
17,620 22,267 11,385 2,150 53,422 59,001
23,365 12,054 13,375 1,750 50,544 55,536
22,530 7,788 16,345 1,175 47,838 57,147
13,800 16,241 6,350 1,885 38,276 42,292
11,275 13,880 9,955 2,265 37,375 44,238
13,450 10,156 9,330 880 33,816 37,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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