AoeStats
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Nomad

507055165Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 32m 32s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Saracens · Japan
1553
+12
🇹🇷 Spanish · Türkiye
1506
+14
🇨🇳 Persians · China
1492
+15
🇫🇷 Koreans · France
1425
+18
🇨🇳 Berbers · China
1495
-16
🇨🇳 Malay · China
1484
-15
🇹🇼 Poles · Taiwan
1477
-15
🇹🇼 Mongols · Taiwan
1419
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,329 15:08 24:17 — ⛏ Fish Boom FC
40 1,316 12:26 16:56 — ⛏ Fish Boom FC
39 1,276 14:47 19:19 — ⛏ Fish Boom FC
35 1,155 14:10 24:13 — ⛏ Fish Boom FC into Fast Imp
32 1,032 12:56 17:27 — ⛏ Fish Boom FC
30 989 13:38 23:05 30:27 ⛏ Fish Boom into Fire Galleys FC
27 869 14:46 19:29 — ⛏ Fish Boom FC
26 852 12:19 23:09 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,875 9,151 3,650 100 22,776 24,202
7,550 9,528 4,065 1,400 22,543 23,717
9,205 7,828 2,115 1,230 20,378 22,058
6,175 7,595 2,810 1,000 17,580 17,420
7,675 7,372 930 1,050 17,027 19,627
5,775 5,965 2,270 850 14,860 17,323
5,350 7,551 785 985 14,671 15,156
5,300 5,769 1,845 1,230 14,144 14,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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