AoeStats
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Arena

507050419Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 40m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Dravidians · Russia
1733
+7
🇫🇮 Saracens · Finland
1656
+9
🇩🇪 Georgians · Germany
1655
+9
🇦🇷 Mongols · Argentina
1618
+20
🇨🇳 Bohemians · China
1522
-10
🇨🇳 Poles · China
1504
-9
🇨🇳 Celts · China
1501
-9
🇨🇳 Japanese · China
1493
-9
Player eAPM Actions Feudal Castle Imperial Opening
60 2,408 10:48 15:13 31:48 ⚔ FC into Scouts
55 2,209 9:48 14:09 32:25 ⛏ Fast Castle
44 1,778 7:38 30:52 — ⚔ Tower Rush
41 1,663 11:24 15:06 28:12 ⛏ Fast Castle
39 1,596 10:17 14:07 27:38 ⛏ Fast Castle
37 1,493 11:05 26:46 — ⛏ Fast Castle
35 1,429 9:56 16:29 30:17 ⛏ Fast Castle
28 1,127 10:41 14:59 36:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,035 30,660 12,640 850 69,185 70,405
30,865 13,200 10,280 4,200 58,545 65,805
18,950 16,920 9,390 3,655 48,915 54,261
18,490 18,220 8,220 1,145 46,075 58,338
15,325 14,615 8,040 1,880 39,860 48,389
17,115 10,308 10,790 795 39,008 41,667
10,355 5,969 1,895 3,815 22,034 23,324
7,590 7,580 875 1,255 17,300 18,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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