AoeStats
← 739697286

Pilgrims

507023130Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 32m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1550
+17
🇺🇸 Vietnamese · United States
1550
+17
🇦🇺 Koreans · Australia
1511
+18
🇩🇰 Burmese · Denmark
1480
+19
🇹🇼 Ethiopians · Taiwan
1609
-20
🇦🇷 Berbers · Argentina
1593
-19
🇹🇼 Georgians · Taiwan
1520
-16
🇨🇳 Hindustanis · China
1517
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 1,641 11:34 15:21 — ⛏ Fish Boom FC
46 1,509 8:34 14:21 — ⛏ Fish Boom into Fire Galleys FC
42 1,360 12:26 17:52 — ⛏ Fish Boom into Fire Galleys FC
36 1,171 12:30 — — ⚔ Fish Boom into Towers FC
33 1,085 11:18 15:26 — ⛏ Fish Boom FC into Fire Galleys
31 1,005 12:43 17:19 32:02 ⛏ Fish Boom into Fire Galleys FC
29 957 11:20 20:37 — ⛏ Fish Boom into Galleys FC
27 888 12:15 16:00 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,550 20,910 5,180 1,800 38,440 39,592
12,650 18,345 4,835 1,800 37,630 39,507
7,075 15,402 3,750 1,035 27,262 29,651
6,090 11,085 4,930 1,565 23,670 24,630
6,320 10,575 3,620 200 20,715 22,278
7,445 9,501 1,590 1,175 19,711 21,637
6,625 8,646 2,275 980 18,526 19,779
5,025 10,188 1,370 665 17,248 19,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.