AoeStats
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African Clearing

507004565Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 42m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
2084
+2
🇲🇽 Malians · Mexico
1716
+7
🇪🇨 Tatars · Ecuador
1715
+7
🇹🇼 Romans · Taiwan
1698
+8
🇨🇳 Georgians · China
1597
-7
🇨🇳 Wei · China
1538
-6
🇲🇽 Hindustanis · Mexico
1533
-6
🇨🇳 Lithuanians · China
1522
-5
Player eAPM Actions Feudal Castle Imperial Opening
59 2,523 12:51 16:37 40:04 ⛏ Fast Castle
52 2,227 12:36 16:56 34:07 ⛏ Fast Castle
48 2,048 13:33 17:34 — ⛏ Fast Castle
39 1,666 13:56 21:33 36:30 ⛏ Fish Boom FC
36 1,552 13:17 19:05 37:42 ⛏ Fast Castle
35 1,509 13:59 18:20 37:16 ⛏ Fish Boom FC
32 1,381 11:23 25:17 39:34 ⚔ M@A into Towers into Archers
29 1,240 11:30 21:28 36:45 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,745 20,085 13,220 2,250 52,300 53,195
20,120 10,776 9,695 975 41,566 45,172
21,460 9,847 7,550 2,450 41,307 42,646
16,350 11,603 6,650 1,700 36,303 39,129
14,265 13,168 6,470 1,840 35,743 39,342
14,100 16,299 4,025 990 35,414 38,169
8,550 14,009 10,545 1,400 34,504 35,954
8,890 8,269 2,950 1,265 21,374 24,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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