AoeStats
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Black Forest

506846587Analyzed
4v4 RM · 18d ago on Sep 15, 2026· 50m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1496
+12
🇸🇬 Teutons · Singapore
1484
+13
🇨🇳 Hindustanis · China
1475
+13
🇨🇳 Mongols · China
1463
+14
🇭🇰 Berbers · Hong Kong SAR China
1447
-14
🇨🇳 Celts · China
1414
-13
🇨🇳 Romans · China
1409
-13
🇦🇷 Teutons · Argentina
1400
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 2,939 11:46 15:33 29:03 ⛏ Fast Castle
55 2,761 10:40 14:31 31:05 ⛏ Fast Castle
49 2,462 12:30 16:28 30:32 ⛏ Fast Castle
42 2,114 9:56 36:14 41:14 ⚔ Towers into Archers into Skirms
40 2,001 9:34 14:05 28:45 ⛏ Fast Castle
36 1,819 11:45 15:25 31:29 ⛏ Fast Castle
34 1,715 12:52 16:34 32:13 ⛏ Fast Castle
21 1,042 11:47 33:57 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
48,045 22,794 38,200 1,885 110,924 121,811
32,135 43,081 19,185 2,000 96,401 100,847
39,245 29,127 13,765 2,740 84,877 86,986
35,270 26,169 18,215 3,220 82,874 85,087
17,725 36,460 23,795 4,405 82,385 98,797
32,375 21,385 11,635 1,660 67,055 90,337
13,835 14,408 13,855 1,410 43,508 45,074
11,910 6,164 1,640 1,940 21,654 22,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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