AoeStats
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Nomad

506641468Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 38m 58s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Japanese · Vietnam
1503
+15
🇮🇳 Burmese · India
1479
+16
🇻🇳 Dravidians · Vietnam
1464
+17
🇨🇳 Persians · China
1444
+18
🇮🇹 Lithuanians · Italy
1519
-17
🇩🇪 Persians · Germany
1509
-18
🇪🇸 Malay · Spain
1460
-16
🇨🇱 Koreans · Chile
1447
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 2,274 14:39 18:15 — ⛏ Fish Boom FC
49 1,902 13:33 18:01 33:05 ⛏ Fish Boom FC
43 1,666 14:03 18:10 35:06 ⛏ Fish Boom FC
42 1,635 11:55 22:16 — ⚔ Fish Boom into Scouts
38 1,463 13:35 17:26 36:43 ⛏ Fish Boom FC
37 1,459 12:22 — — ⚔ Fish Boom into Archers
31 1,211 13:46 26:38 — ⚔ Fish Boom into Towers into Archers
28 1,079 13:05 17:57 37:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,435 20,640 6,985 2,640 46,700 48,013
16,195 17,839 6,040 400 40,474 40,429
16,325 14,365 6,450 2,360 39,500 39,755
17,580 11,459 8,420 950 38,409 42,377
13,410 11,680 4,400 1,910 31,400 33,681
6,725 7,012 1,435 2,180 17,352 19,741
7,210 5,450 1,695 200 14,555 15,154
6,620 5,615 1,135 935 14,305 15,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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