AoeStats
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Black Forest

506630301Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 50m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1506
+11
🇨🇳 Aztecs · China
1448
+13
🇬🇧 Georgians · United Kingdom
1434
+14
🇨🇳 Persians · China
1430
+14
🇭🇰 Jurchens · Hong Kong SAR China
1429
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🇨🇳 Goths · China
1378
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🇨🇳 Bohemians · China
1365
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🇨🇳 Franks · China
1361
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 3,016 17:52 28:49 34:06 ◆ FC into Fast Imp
53 2,628 10:15 15:20 32:26 ⛏ Fast Castle
47 2,369 17:15 20:52 32:48 ⛏ Fish Boom FC
39 1,936 12:07 16:02 35:08 ⛏ Fast Castle
38 1,911 8:59 25:09 30:17 ⚔ M@A into Fish Boom FC into Fast Imp
36 1,794 10:58 23:10 29:54 ⛏ Fish Boom FC
33 1,637 10:28 13:55 27:28 ⛏ Fast Castle
31 1,561 10:56 15:00 28:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,555 20,330 47,195 1,700 123,780 125,660
33,680 29,310 27,330 3,135 93,455 99,398
49,725 22,026 18,010 1,615 91,376 94,678
20,725 33,416 24,015 4,200 82,356 90,470
31,595 24,592 17,420 4,585 78,192 83,324
21,085 19,420 13,460 2,600 56,565 59,519
15,815 21,381 7,775 2,560 47,531 50,810
7,315 8,442 6,250 1,565 23,572 25,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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