AoeStats
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Arena

506593035Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 52m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1429
+16
🇨🇳 Bulgarians · China
1424
+17
🇯🇵 Aztecs · Japan
1422
+17
🇭🇰 Bengalis · Hong Kong SAR China
1422
+17
🇹🇼 Koreans · Taiwan
1520
-20
🇨🇳 Persians · China
1484
-19
🇳🇿 Italians · New Zealand
1383
-14
🇨🇳 Gurjaras · China
1366
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,453 9:18 23:59 35:08 ⚔ Towers into Archers
46 2,390 10:57 15:09 28:36 ⛏ Fast Castle
35 1,831 10:33 14:03 30:30 ⛏ Fast Castle
34 1,783 10:27 18:11 40:20 ⛏ Fast Castle
32 1,663 9:46 14:39 29:38 ⛏ Fast Castle
31 1,652 10:24 14:42 30:05 ⛏ Fast Castle
28 1,491 10:34 14:38 28:29 ⛏ Fast Castle
27 1,440 10:51 14:28 35:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,395 32,640 22,010 2,155 108,200 111,950
51,335 24,113 27,675 2,350 105,473 111,627
47,800 26,835 15,185 4,100 93,920 102,226
33,760 14,355 20,875 1,700 70,690 85,760
28,285 23,210 13,250 1,785 66,530 70,894
25,800 22,378 13,975 4,350 66,503 71,643
17,860 22,250 11,475 2,310 53,895 57,846
21,140 24,753 6,300 1,670 53,863 55,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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