AoeStats
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Socotra

506591677Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 25m 8s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1556
+11
1484
+14
🇺🇸 Malay · United States
1482
+13
🇲🇽 Persians · Mexico
1482
+14
🇺🇸 Ethiopians · United States
1460
-14
🇨🇳 Persians · China
1442
-13
🇯🇵 Mongols · Japan
1435
-13
🇻🇳 Magyars · Vietnam
1418
-12
Player eAPM Actions Feudal Castle Imperial Opening
70 1,751 10:30 13:07 — ⛏ Fast Castle
50 1,269 9:08 23:52 — ⚔ Archer Rush
45 1,123 8:44 — — ⚔ Archer Rush
44 1,098 8:42 — — ⚔ Scout Rush
42 1,066 11:05 — — ⚔ Scout Rush
34 860 9:00 22:40 — ⚔ Scout Rush
31 773 23:49 — —
28 712 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,300 4,656 3,120 0 18,076 17,945
6,860 3,823 1,100 0 11,783 12,025
3,775 3,298 1,400 100 8,573 9,279
4,255 3,497 50 350 8,152 9,312
2,300 3,330 2,125 100 7,855 8,789
4,685 2,432 50 165 7,332 9,076
4,050 1,802 50 100 6,002 6,792
1,750 1,770 50 500 4,070 4,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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