AoeStats
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African Clearing

506382875Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 50m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Saracens · Spain
1575
+11
🇨🇳 Vikings · China
1574
+11
🇨🇳 Romans · China
1569
+11
🇪🇸 Wei · Spain
1498
+14
🇨🇳 Turks · China
1490
-13
🇨🇳 Berbers · China
1466
-12
🇯🇵 Malay · Japan
1443
-11
🇨🇳 Bulgarians · China
1428
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 2,392 13:47 17:53 40:49 ⛏ Fast Castle
47 2,341 13:15 17:34 42:45 ⛏ Fast Castle
45 2,278 13:20 19:55 46:56
41 2,066 12:32 16:29 38:29 ⚔ FC into Archers
39 1,939 12:37 18:06 31:18 ⛏ Fast Castle
38 1,934 12:29 23:41 39:32 ⚔ Scout Rush
33 1,641 12:21 17:02 35:21 ⛏ Fast Castle
25 1,258 14:01 24:03 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
23,840 33,860 14,900 4,685 77,285 81,700
25,120 20,035 8,760 2,925 56,840 70,144
25,180 18,275 9,050 2,765 55,270 61,192
20,285 23,740 8,455 2,305 54,785 60,122
23,145 14,355 13,055 1,270 51,825 53,669
21,835 17,061 10,100 2,450 51,446 54,733
13,630 13,420 11,115 2,450 40,615 48,974
12,370 9,056 3,395 2,800 27,621 28,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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