AoeStats
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Nomad

505649173Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 51m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Koreans · Taiwan
1441
+17
🇹🇼 Mapuche · Taiwan
1433
+17
🇭🇰 Japanese · Hong Kong SAR China
1421
+18
🇨🇳 Tupi · China
1403
+19
🇭🇰 Hindustanis · Hong Kong SAR China
1508
-20
🇨🇳 Persians · China
1496
-19
🇩🇪 Bengalis · Germany
1429
-16
🇸🇪 Vikings · Sweden
1420
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 2,942 13:52 17:40 34:46 ⛏ Fish Boom FC
44 2,273 14:05 18:03 34:11 ⛏ Fish Boom FC
41 2,140 13:05 17:35 32:23 ⛏ Fish Boom FC
41 2,106 14:26 20:51 33:29 ⛏ Fish Boom FC
36 1,837 14:07 22:13 28:48 ⛏ Fish Boom into Fire Galleys into Galleys FC
27 1,399 14:35 18:33 34:12 ⛏ Fish Boom FC
23 1,181 15:25 19:28 44:47 ⛏ Fish Boom FC
13 692 17:31 21:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,550 20,948 14,025 2,390 73,913 76,943
15,790 30,525 20,255 3,855 70,425 80,228
23,455 17,718 15,005 4,985 61,163 64,232
17,150 22,031 14,820 1,890 55,891 65,428
18,165 16,813 7,075 1,635 43,688 45,531
17,605 13,967 6,440 3,170 41,182 44,258
13,970 15,316 9,355 1,540 40,181 46,513
3,390 3,118 470 885 7,863 6,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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