AoeStats
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Black Forest

505266906Analyzed
4v4 RM · 25d ago on Sep 8, 2026· 67m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Aztecs · Japan
1505
+13
🇵🇰 Saracens · Pakistan
1496
+14
🇨🇳 Vietnamese · China
1483
+14
🇷🇺 Bulgarians · Russia
1473
+14
🇹🇼 Maya · Taiwan
1536
-17
🇹🇼 Wei · Taiwan
1488
-16
🇹🇼 Shu · Taiwan
1480
-15
🇹🇼 Khmer · Taiwan
1260
-7
Player eAPM Actions Feudal Castle Imperial Opening
54 3,657 11:11 15:28 29:43 ⛏ Fish Boom FC
54 3,671 11:21 15:09 29:11 ⛏ Fish Boom FC
49 3,290 14:14 26:09 30:24 ⚔ M@A into Archers into Fast Imp
39 2,622 11:16 14:55 29:14 ⛏ Fast Castle
36 2,447 14:43 32:33 37:12 ⚔ Archer Rush
35 2,367 11:12 16:00 28:56 ⛏ Fast Castle
31 2,087 11:35 16:59 30:06 ⛏ Fish Boom FC
25 1,664 11:09 25:55 32:02 ⚔ Drush into Archers into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
44,735 38,299 31,565 3,270 117,869 123,753
25,895 40,860 32,815 9,780 109,350 128,604
30,710 29,088 31,620 5,600 97,018 139,848
56,390 19,164 15,835 4,575 95,964 98,185
42,705 24,940 11,235 2,180 81,060 82,407
40,750 19,078 16,140 2,840 78,808 89,960
26,000 36,370 12,585 1,980 76,935 86,677
14,875 24,949 18,310 3,000 61,134 73,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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