AoeStats
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Arena

505194473Analyzed
4v4 RM · 25d ago on Sep 8, 2026· 41m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1570
+12
🇲🇽 Khmer · Mexico
1474
+16
🇺🇸 Britons · United States
1325
+22
🇫🇷 Wu · France
1302
+23
🇨🇳 Vietnamese · China
1547
-21
🇨🇳 Britons · China
1467
-18
1441
-17
🇨🇳 Khmer · China
1431
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 1,927 11:03 14:56 27:37 ⛏ Fast Castle
43 1,789 10:32 14:40 24:54 ⛏ Fast Castle
38 1,568 10:44 14:31 28:19 ⛏ Fast Castle
35 1,455 11:03 14:59 27:30 ⛏ Fast Castle
28 1,144 10:32 14:54 28:14 ⛏ Fast Castle
26 1,067 12:08 14:58 29:33 ⛏ Fast Castle
25 1,047 10:27 15:32 29:26 ⛏ Fast Castle
23 958 10:32 13:25 29:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,775 17,236 23,870 1,730 79,611 82,508
24,980 22,648 14,995 3,000 65,623 67,655
27,405 11,549 12,775 1,690 53,419 61,797
17,650 17,290 13,835 3,510 52,285 60,900
25,555 10,182 11,160 955 47,852 65,422
19,490 15,325 9,935 2,250 47,000 48,341
15,095 15,230 11,440 2,400 44,165 50,823
10,225 9,815 3,165 1,170 24,375 25,359
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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