AoeStats
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Hill Fort

504997362Analyzed
4v4 RM · 26d ago on Sep 7, 2026· 60m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Italians · United Kingdom
1517
+12
🇬🇧 Goths · United Kingdom
1500
+13
1496
+13
🇨🇳 Persians · China
1483
+14
🇹🇷 Bulgarians · Türkiye
1469
-14
🇧🇷 Franks · Brazil
1446
-14
🇧🇷 Saracens · Brazil
1437
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🇫🇷 Maya · France
1377
-11
Player eAPM Actions Feudal Castle Imperial Opening
66 4,016 10:52 15:35 29:38 ⛏ Fast Castle
44 2,667 10:32 15:01 30:19 ⛏ Fast Castle
43 2,616 10:31 15:13 37:01 ⛏ Fast Castle
35 2,120 8:58 19:51 33:30 ⚔ Archer Rush
31 1,869 8:48 34:20 45:25 ⛏ Fish Boom FC
28 1,729 10:37 37:21 56:17 ⚔ Fish Boom into Scouts
27 1,672 11:06 16:46 60:41 ⛏ Fast Castle
26 1,565 10:29 14:53 40:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
89,390 39,840 27,580 1,500 158,310 166,264
100,405 31,605 19,785 1,715 153,510 161,602
62,895 21,395 26,920 5,445 116,655 123,306
23,805 22,215 20,060 4,445 70,525 76,249
38,255 17,880 9,755 3,600 69,490 69,914
31,930 26,134 4,350 2,425 64,839 69,324
22,350 24,300 10,110 2,295 59,055 63,099
10,625 31,361 11,585 3,525 57,096 104,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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