AoeStats
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African Clearing

504979208Analyzed
4v4 RM · 26d ago on Sep 7, 2026· 23m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1471
+12
1418
+14
🇨🇳 Portuguese · China
1387
+16
🇨🇳 Poles · China
1349
+17
🇭🇰 Spanish · Hong Kong SAR China
1452
-17
🇨🇳 Khmer · China
1452
-18
🇨🇳 Malians · China
1350
-14
🇨🇳 Mongols · China
1267
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 1,055 21:57 — —
43 1,019 11:39 — — ⚔ Archers into Towers
33 781 12:55 19:48 — ⛏ Fast Castle
28 653 13:50 19:05 — ⛏ Fast Castle
25 599 13:18 20:40 — ⚔ Towers FC
23 537 — — —
21 497 14:21 17:54 — ⛏ Fast Castle
14 326 14:42 19:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,500 2,725 725 200 9,150 9,671
4,275 2,593 410 850 8,128 8,436
4,265 2,633 925 200 8,023 8,392
3,950 2,720 450 300 7,420 7,936
3,175 2,232 1,225 375 7,007 7,395
3,700 2,082 435 450 6,667 6,420
2,550 1,307 50 100 4,007 4,381
600 725 50 200 1,575 767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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