AoeStats
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Black Forest

504745834Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 39m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Berbers · Türkiye
1334
+17
🇨🇳 Persians · China
1333
+17
🇨🇳 Khmer · China
1324
+17
1253
+20
🇯🇵 Huns · Japan
1458
-23
🇯🇵 Khmer · Japan
1399
-20
🇯🇵 Teutons · Japan
1340
-17
🇯🇵 Malay · Japan
1185
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 1,810 11:34 15:45 29:18 ⛏ Fast Castle
36 1,415 10:21 14:41 30:26 ⛏ Fast Castle
34 1,347 10:57 15:44 31:10 ⛏ Fast Castle
34 1,341 10:10 22:15 31:31 ⚔ M@A FC
31 1,209 12:14 15:56 27:48 ⛏ Fast Castle
28 1,088 12:44 16:12 — ⛏ Fast Castle
21 822 11:31 19:27 35:12 ⛏ Fast Castle
21 833 12:38 16:55 20:52 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
27,280 18,360 12,470 1,745 59,855 62,536
23,970 14,150 11,125 1,050 50,295 57,072
21,480 12,255 7,960 1,365 43,060 51,792
18,170 17,075 5,480 1,750 42,475 49,643
16,565 13,255 6,425 1,395 37,640 41,524
16,620 14,088 4,455 1,290 36,453 43,399
11,400 8,483 8,825 0 28,708 29,909
11,755 8,093 1,720 2,355 23,923 26,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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