AoeStats
← Vakkil_Vandumurugan

Nomad

510130126Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 32m 31s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Wei · Poland
1061
+16
🇵🇱 Spanish · Poland
1033
+17
🇮🇳 Vikings · India
1139
-19
🇩🇪 Japanese · Germany
985
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,021 14:03 17:38 — ⛏ Fish Boom FC
27 888 14:28 20:42 — ⛏ Fish Boom FC
26 846 13:47 18:02 32:13 ⛏ Fish Boom FC
23 746 14:30 21:44 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
8,585 7,759 3,315 610 20,269 22,174
8,475 5,910 3,110 2,250 19,745 22,836
7,840 7,438 2,000 1,300 18,578 21,030
8,555 6,375 470 1,050 16,450 16,217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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