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African Clearing

503940873Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 79m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Hindustanis · Taiwan
1528
+9
🇮🇳 Teutons · India
1497
+11
🇺🇸 Japanese · United States
1403
+15
🇨🇦 Georgians · Canada
1325
+18
🇲🇽 Jurchens · Mexico
1425
-15
🇨🇴 Dravidians · Colombia
1387
-14
🇲🇽 Vietnamese · Mexico
1368
-13
🇺🇸 Malians · United States
1328
-11
Player eAPM Actions Feudal Castle Imperial Opening
73 5,825 11:50 21:53 41:10 ⚔ Scout Rush
62 4,937 11:13 23:03 39:51 ⚔ Scouts into Skirms
48 3,784 12:55 16:35 40:58 ⛏ Fast Castle
42 3,337 13:51 19:48 61:38 ⛏ Fast Castle
39 3,082 12:09 25:05 46:45 ⚔ Archer Rush
37 2,965 14:07 19:48 59:56
27 2,121 12:10 16:37 32:26 ⛏ Fast Castle
25 1,968 12:11 26:17 63:52 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
92,025 50,758 79,440 1,475 223,698 227,103
46,825 36,013 48,010 3,705 134,553 153,220
58,900 32,723 27,960 3,300 122,883 127,752
67,830 18,735 26,370 4,215 117,150 120,864
40,865 42,606 14,300 8,455 106,226 117,922
34,375 26,917 8,075 1,175 70,542 74,241
30,675 25,368 4,850 3,975 64,868 81,342
26,615 22,536 8,900 4,700 62,751 69,840
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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